Windows x64 | Houdini v18.5.532 | File size: 167 MB
Carbon Cloth is production proven for simulation of clothing, ropes, sails, nets, and deformable skin.
QUALITY AND PERFORMANCECarbon Cloth uses an advanced cloth model to deliver high quality cloth simulation which when combined with robust collision and techniques such as pinch mitigation, supports the very highest quality Hero cloth simulation. Highly optimized data and code combined with a multi-threaded design from the ground up, ensures that Carbon Cloth extracts the maximum from your workstation and servers.
ROBUST COLLISION HANDLINGCarbon Cloth provides very advanced collision and can handle collision between fast moving objects with ease.
The Carbon Cloth collision supports action AND reaction between:- Cloth and Character
- Cloth and Cloth as layers
- Cloth and Cloth as self collision within one cloth
- Cloth and Rigid Bodies like buttons
- Cloth and Character skin (where character skin is also a Carbon Morph)
- Cloth and Tetras
- Cloth and Feathers
- and also, reaction between
- Cloth / Rigid Bodies / Tetras and Velocity Fields (Wind)
- By default, everything collides with everything else and Carbon Cloth's collision rapidly culls invalid collision objects from the calculation.
- But it's also possible to define who collides with whom, if required.
What's New : 9.8.0 release notes- Add new functionality to choose between Face or Edge collision for SOP and DOP Carbon Cloth.
- When using Edge collision, it is recommended to switch to the Double Sided Cloth Guide Geometry for visualization of the simulated edges.
- Add Edge Collision Weave example (SOP and DOP).
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