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Autor Tópico: Hero 3D Asset Creation - In-Depth Tutorial Course  (Lida 96 vezes)

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Offline mitsumi

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Hero 3D Asset Creation - In-Depth Tutorial Course
« em: 23 de Maio de 2021, 04:53 »
Duration: 11h56m | Video: .MP4, 1920x1080 30 fps | Audio: AAC, 44.1 kHz, 2ch | Size: 13.1 GB
Genre: eLearning | Language: English
Learn how a professional prop artist works when creating hero props for games.

What you'll learn
How to create high quality 3D assets
How to create clean low poly and high poly models
How to do advanced texturing in Substance Painter
How to bake and render in marmoset Toolbag

Requirements
For this course you will need a basic understanding already of Blender3D, Substance Painter, Marmoset Toolbag and Zbrush

Description
Hero Asset Creation - In-Depth Tutorial Course

Learn how a professional prop artist works when creating hero props for games. You'll learn techniques like High Poly Modeling, Low Poly Modeling, UV Unwrapping, quick boolean creation, Texture Baking, Texturing, Rendering - and much more!

BLENDER, PAINTER AND MARMOSET TOOLBAG

All the modeling and UV mapping are done in Blender and a very small part in Zbrush, Texturing will be done using Substance painter, and the final rendering will be done within marmoset toolbag 4.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers

11+ HOURS!

This course contains over 11+ hours of content - You can follow along with every single step - The course does inclose a few small time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time. -
We will start doing the low poly modeling in Blender, then we will move on to the high poly where we will use Zbrush to clean up our booleans. After that, we will be doing our UV Unwrapping and prepare our scene for baking. We will be doing our baking inside of Marmoset Toolbag 4, upon which we will move to Substance Painter where we will create our final texture. And finally, we will render our end result back again in Marmoset Toolbag 4. Everything in this tutorial course will be explained in detail.

SKILL LEVEL

This game art tutorial is perfect for students who have some familiarity with the tools Blender, Substance Painter, Zbrush, and Marmoset Toolbag 3/4- Everything in this tutorial will be explained in detail. However, if you have never touched blender or substance painter before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on Youtube or paid on this very website)

TOOLS USED

Blender 2.8+

Marmoset Toolbag 4

Substance Painter

Zbrush

YOUR INSTRUCTOR

Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He's worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

CHAPTER LIST

There's a total of 38 videos split into easy to digest chapters.

01 - Going over our Reference and Setting up Blender - Blender

02-15 - Creating Our Low Poly - Blender

16-18 - Creating Our High Poly - Blender

19-22 - UV Unwrapping our Model - Blender

23-24 - Creating our Cables - Blender

25 - Preparing our Assets for Baking- Blender

26-27 - Baking our Assets - Marmoset Toolbag

28 - Setting up Substance Painter and Painting in Normal Details - Substance Painter

29-35 - Creating our Final Material - Substance Painter

36 - Setting up our Final Render Scene - Marmoset Toolbag

37 - Polishing our Texture- Substance Painter

38 - Final Polish- Substance Painter + Marmoset Toolbag

Who this course is for:
Semi-Beginner to Intermediate 3D Artists

Screenshots


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