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Description:Explore your most complex 3D production scenes ray traced in real-time. With Chaos Vantage, there are no time-consuming conversions. Simply drag and drop your complete V-Ray scene into Vantage and start exploring. There's also a direct live link available from 3ds Max, so you can use it just like a viewport.
Chaos Vantage requires an NVIDIA RTX series GPU.FeaturesZero setupDrag and drop your V-Ray scene into Chaos Vantage and start exploring. Unlike other real-time solutions, there's no geometry to optimize, UVs to unwrap, or lighting to bake.
Go big!Chaos Vantage is built to handle huge scenes and billions of polygons. It's the fastest way for you to see your most detailed V-Ray scenes in real-time.
Easy to navigateNavigating your scene is easy. Use controls similar to your 3D app, or move around just like playing a game. Walk up stairs and avoid walking through walls with automatic collision detection.
100% ray-traced qualityWith fully raytraced and real-time rendering, Chaos Vantage uses physically based cameras, lights, materials, and global illumination for the most realistic results.
Simple and fast animationPerfect for previsualization, you can create, edit, and render animation right from Chaos Vantage. Easily animate between cameras, apply transitions, arrange your sequence in the Animation Editor.
Live linkGet a live raytraced view of your scene with a live link from 3ds Max. Changes you make in your 3ds Max scene will instantly appear in Chaos Vantage.
System Requirements:OS:Microsoft® Windows® 10 RS5 (version 1809), update from October 2018, build 17763 or later
-DXR compatible GPU: NVIDIA RTX® series GPU with NVIDIA® driver 466.11 or newer
-System memory should exceed GPU memory (minimum 8 GB RAM)
Whats New
-New feature: NVIDIA AI denoiser (requires driver 466.11+)
It provides great quality for final ("offline") rendering with modest sample counts.
There is a new default denoising mode for interactive rendering called "Combined". It
combines the Vantage denoiser and NVIDIA AI. It is recommended to set the denoiser at 100%
when using Combined or NVIDIA AI mode.
-Added support for most animated camera parameters (the floating point values)
-Added support for translucency (Mtl2Sided)
-Added support for object camera/reflection/refraction/GI/overall visibility and cast/receive shadows (MtlRenderStats)
-Added the ability to customize keyboard shortcuts from the Edit menu
-Fixed mesh lights imported as point lights with incorrect intensity -- they are now ignored instead
-Fixed wrong alpha channel when Light Cache is enabled
-Improved memory usage of output buffers
-Improved input validation of spinboxes in the UI
Screenshots
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