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Autor Tópico: Augmented Reality. How To Be A Pro And Create Anything  (Lida 41 vezes)

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Augmented Reality. How To Be A Pro And Create Anything
« em: 10 de Setembro de 2023, 13:27 »


Published 9/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 744.32 MB | Duration: 0h 41m

Learn and create successful AR experiences without code using webAR. Fits both beginners and pros

What you'll learn
Creating WOW AR projects that increase user engagement
Secrets on how to make an AR project attractive to the user
All popular types of tracking on the example of real use cases
Creation of AR projects from scratch to result, without programming skills
Requirements
No programming skills is needed. You'll learn everything you need to know. If you are an advanced user, you will be able to use your skills to make projects more complex
Description
Become an augmented reality creator in just one week! Learn to create marketable AR experiences. This is the first course that has lessons you can view in Augmented Reality! We have combined all of our experiences, mistakes, victories and results in a practical course. This is the first step so far, but a very important one. We want to share our knowledge with everyone who wants to become an augmented reality pro.Want to learn how to create successful AR experiences? This course isn't just about the technical issues. It includes insights from experts about the secret sauce of truly commercially successful AR experiences. We call it the "WOW AR Philosophy." It's also the first course about AR where some of the lessons take place in augmented reality! What could be a more in-depth study of technology? The course includes - More than 30 lessons and assignments including AR lessons - 7 customized projects that you will create and use in your portfolio - The world's most popular AR use cases - Hands-On Video Tutorials - Guides for Each Topic - Glossary The course was developed by the founders of DEVAR - 'canva' for Augmented Reality. DEVAR has created the most successful line of augmented reality consumer products. Over 13,500,000,000 million sold! Today, the brand's products are sold in 74 countries in 27 languages. Next, DEVAR launched the MyWebAR platform, which in less than a year became one of the two most popular webar platforms in the world. Today the platform is used by brands such as Google, Nasdaq, Colgate, Siemens, Dove, Bath & Body Works and many others. The course is packed with insights and best practices from hundreds of thousands of AR experiences. It's not just yet another course. We're building a community of those who are keen on technologies that will shape the future. You can always receive expert feedback from the curators, as well as other course participants. New connections help to faster get into the subject, that's we pay extra attention to creating a comfortable space for communication, while providing outstanding conditions for independent creativity.
Overview
Section 1: Introduction
Lecture 1 Welcome Video
Lecture 2 Glossary
Lecture 3 AR Scene. Types of Tracking
Lecture 4 AR Scene. Scene Position
Lecture 5 The tip about adjusting the vertical and horizontal orientation of the scene
Section 2: Working with Flat Images. Video on a Flat Image
Lecture 6 AR Scene. Image Tracking
Lecture 7 Video Tutorial. Live Photo: Video on a Flat Image
Section 3: 3D model on a Flat Image
Lecture 8 AR Scene. 2D and 3D Models
Lecture 9 Video Tutorial. Magic Greeting Card: 3D Model on a Flat Image + 3D Model on a QR
Section 4: Multiscene - what it is and for which AR projects it is suitable
Lecture 10 Video Tutorial. Mouth-watering Menu: 3D Model on a Flat Image + Multiscene
Section 5: Working with a 3D Object. Curved Video on a Cylinder
Lecture 11 AR Scene. Curved Image Tracking
Lecture 12 Video Tutorial. Surprise Mug: Curved Video on a Cylindrical Object
Section 6: Occlusion. What is it and why should it be used?
Lecture 13 AR scene. Occlusion
Lecture 14 Video Tutorial. Augmented Packaging: 3D Model in a Box + Occlusion
Section 7: Working with Space. World Tracking
Lecture 15 AR Scene. World Tracking
Lecture 16 Video Tutorial. Cat in the Room: Showing a 3D Model in the Real Environment
Section 8: Unit 5. Working with Avatars. Section 7. Creating an Avatar
Lecture 17 AR Scene. Avatar
Lecture 18 Video Tutorial. Creating an Avatar
Section 9: Personal Assignment
Section 10: Scene with an Avatar
Lecture 19 Video Tutorial. Animating an Avatar
Section 11: WOW AR Philosophy
Lecture 20 WOW AR: Product Philosophy
AR lovers from beginner to advanced,Marketers who want to harness the power of technology for their business objectives,Creators and designers,Project managers and product managers who want to take their product to the next level,Entrepreneurs, owners, managers who want to expand their business


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