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Autor Tópico: Artstation - Unreal Engine 4 Lighting Fundamentals Part 1  (Lida 521 vezes)

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Artstation - Unreal Engine 4 Lighting Fundamentals Part 1
« em: 15 de Agosto de 2020, 15:34 »

Artstation - Unreal Engine 4 Lighting Fundamentals Part 1
Duration: 45m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 405 MB
Genre: eLearning | Language: English

Lighting is one of the most important aspects of creating art and often the first aspect overlooked. In this tutorial Florent Tunno, will provide you the knowledge required to understand the tools and how to use them correctly, and break down the 5 fundamental pillars of lighting inside of Unreal Engine 4; Directional Light, Skylight, Post Process Volume, Volumetric Fog, and Lightmass Importance Volume.

Understanding the fundamentals of lighting is the first step in understanding how to present your work in a way that looks visually appealing and correct. It's generally agreed that a very well created piece can fall apart if not lit correctly and vice versa, an average model can be made to look stunning in the right conditions. Art is 90% lighting, 10% everything else.

Whether you're a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.

The Artist

Florent Tunno is a Lighting Artist at Dontnod currently working on Twin Mirror and a Lighting Teacher at LISAA. With experience working in AAA and teaching students, Florent is the perfect artist to teach you everything you need to know about lighting. His focus and attention to understanding how lighting behaves and can drastically change a scenes atmosphere makes him adept at crafting a compelling story using only lights.

Contents

45 Minutes Tutorial

1080p Resolution

Software Used

* Unreal Engine 4

Level

* Beginner

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