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Autor Tópico: Solid Angle Katana 3.2 (3.5) to Arnold 3.0.2.0  (Lida 110 vezes)

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Solid Angle Katana 3.2 (3.5) to Arnold 3.0.2.0
« em: 21 de Fevereiro de 2020, 13:38 »
Solid Angle Katana 3.2 (3.5) to Arnold 3.0.2.0



Solid Angle Katana 3.2 (3.5) to Arnold 3.0.2.0 | 464.2 mb


The Arnoldrenderer product team is pleased to announce the availability of Arnold (or KtoA) 3.0.2.0 for Katana. This version uses the Arnold 6.0.2 core.


3.0.2.0 - Release Date: February 13, 2020
Enhancements
- Updated Arnold core: Update to Arnold 6.0.2, which features the Arnold-USD procedural, a string_replace operator, new perspective camera controls for distortion, tilt and shift, and the ability of kick to directly render other scene formats (including USD), in addition to many bug fixes. Please see the release notes here. (#452, #453)
- ArnoldUsd node and op: Although Katana can bring in USD data directly via UsdIn (or PxrUsdIn for those who compile it from the USD git repository), the Arnold procedural supporting USD is also exposed via a new ArnoldUsd node and associated op, so that users may produce the same results with Arnold consuming USD data in different DCCs. (#451)
- Support Katana 3.5 series: Katana 3.5 releases are officially supported.
- Improved translation time for instances: Generating point-based or instance-array-based instances now takes a fraction of the time scenes that rely heavily on instancing via pointclouds or instance arrays. (#335)
Incompatible Changes
- Katana 3.1 series support dropped: KtoA builds for Katana 3.1 series are no longer automatic. Please contact support if this will cause hardship for your productions.
Katana's highly efficient, collaborative approach to lighting and look development gives you the creative scope and scalability to meet the needs of today's most demanding CG-rendering projects. Equally suited to both short and long-form animation and VFX projects, Katana's unique design lets you work with massive scenes and high volumes of shots; easily reuse looks; and make revisions without repeating scene setup work, so you can spend more time achieving higher quality results.


Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.
Product: Solid Angle Katana to Arnold
Version: 3.0.2.0
Supported Architectures: x64
Website Home Page :
www.arnoldrenderer.com

Language: english
System Requirements: PC *
Compatibility: *
Size: 464.2 mb


Compatibility
- Arnold: 6.0.1+
- Katana: 3.2v1+, 3.5v1+
Platforms:
- Windows: 7+ on x86-64, with VC++ 2015 redistributable installed
GPU: see here for detailed information. Required NVIDIA drivers:
- Windows: 441.28 or



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