* Cantinho Satkeys

Refresh History
  • JPratas: try65hytr A Todos  101yd91 k7y8j0
    22 de Novembro de 2024, 02:46
  • j.s.: try65hytr a todos  4tj97u<z 4tj97u<z
    21 de Novembro de 2024, 18:43
  • FELISCUNHA: dgtgtr  pessoal   49E09B4F
    20 de Novembro de 2024, 12:26
  • JPratas: try65hytr Pessoal  4tj97u<z classic k7y8j0
    19 de Novembro de 2024, 02:06
  • FELISCUNHA: ghyt74   49E09B4F  e bom fim de semana  4tj97u<z
    16 de Novembro de 2024, 11:11
  • j.s.: bom fim de semana  49E09B4F
    15 de Novembro de 2024, 17:29
  • j.s.: try65hytr a todos  4tj97u<z
    15 de Novembro de 2024, 17:29
  • FELISCUNHA: ghyt74  pessoal   49E09B4F
    15 de Novembro de 2024, 10:07
  • JPratas: try65hytr A Todos  4tj97u<z classic k7y8j0
    15 de Novembro de 2024, 03:53
  • FELISCUNHA: dgtgtr   49E09B4F
    12 de Novembro de 2024, 12:25
  • JPratas: try65hytr Pessoal  classic k7y8j0 yu7gh8
    12 de Novembro de 2024, 01:59
  • j.s.: try65hytr a todos  4tj97u<z
    11 de Novembro de 2024, 19:31
  • cereal killa: try65hytr pessoal  2dgh8i
    11 de Novembro de 2024, 18:16
  • FELISCUNHA: ghyt74   49E09B4F  e bom fim de semana  4tj97u<z
    09 de Novembro de 2024, 11:43
  • JPratas: try65hytr Pessoal  classic k7y8j0
    08 de Novembro de 2024, 01:42
  • j.s.: try65hytr a todos  49E09B4F
    07 de Novembro de 2024, 18:10
  • JPratas: dgtgtr Pessoal  49E09B4F k7y8j0
    06 de Novembro de 2024, 17:19
  • FELISCUNHA: Votos de um santo domingo para todo o auditório  4tj97u<z
    03 de Novembro de 2024, 10:49
  • j.s.: bom fim de semana  43e5r6 49E09B4F
    02 de Novembro de 2024, 08:37
  • j.s.: ghyt74 a todos  4tj97u<z
    02 de Novembro de 2024, 08:36

Autor Tópico: The Secrets to Photorealism The PBRBlender 2.8 Workflow  (Lida 176 vezes)

0 Membros e 1 Visitante estão a ver este tópico.

Online mitsumi

  • Moderador Global
  • ***
  • Mensagens: 117423
  • Karma: +0/-0
The Secrets to Photorealism The PBRBlender 2.8 Workflow
« em: 13 de Outubro de 2019, 15:15 »

The Secrets to Photorealism: The PBR/Blender 2.8 Workflow
.MP4, AVC, 1920x1080, 30 fps | English, AAC, 2 Ch | 2h 57m | 1.42 GB
Instructor: Daniel Krafft

Learn

PBR material creation in Blender 2.8
The Function of Cycles render engine
The Function of EEVEE render engine
How to find good textures for materials
Rendering and display of material spheres

About

Is there something off about the way your renders look? This course could be your solution.

With the release of Blender 2.8, there are many options available to artists for rendering. However, most beginners do not understand how to utilize these options to their fullest. Do your materials look flat or monotonous?

Here are some reasons why this course would be great for you.

● Improve the quality of your renders

● Create any substance you can imagine in Blender

● Learn the real difference between Cycles and EEVEE

● Use sensible render settings to achieve photorealism

● Gain an overview of all options involved in the render process

Materials are impressive, and there's no quicker way to improve your renders then by switching to a full PBR material workflow. This course explains the PBR workflow and how to make sure to get the most out of it. This course assumes a basic knowledge of Blender and limited hotkey feeding is given.

Throughout the course, you are encouraged to create your 3D assets and make your scene. In the end, it is encouraged for students to take what they learned and make something beautiful with it.

All the code files are placed at github.com/PacktPublishing/The-Secrets-to-Photorealism-The-PBR-Blender-2.8-Workflow

Features

Bad texturing is a common trap that beginner 3D artists fall into. By taking this course, you overcome this obstacle.
Learn not only how to render properly, but also how Blender's render engines function.
Many free texture websites are available. Learn which of them to utilize the most.
       

               

Download link:
Só visivel para registados e com resposta ao tópico.

Only visible to registered and with a reply to the topic.

Links are Interchangeable - No Password - Single Extraction