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Autor Tópico: Photogrammetry course 3D scanning with photos for games  (Lida 438 vezes)

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Offline mitsumi

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Photogrammetry course 3D scanning with photos for games
« em: 01 de Outubro de 2019, 13:03 »

Photogrammetry course 3D scanning with photos for games
.MP4 | Video: 1280x720, 30 fps(r) | Audio: AAC, 44100 Hz, 2ch | 4.5 GB
Duration: 6 hours | Genre: eLearning Video | Language: English
Create game objects and maps with speed, quality and accurate detail from photos.

What you'll learn

They will be able to produce quality 3D scanning with photography and a camera
    Interpret images to turn 3D objects automatically and realistically
    Produce these pieces for a real-time 3D gaming environment and render

Requirements

    Photo Camera or Cell Phone with Good Cameras
    Photoscan or similar for photogrammetry
    ZBrush to work with dense mesh or similar 3D program
    Xnormal (free) for bake or Marmoset for bake and presentation

Description

Photogrammetry is defined as the applied science, technique, and art of extracting from metric photographs the shape, dimensions, and position of the objects contained therein.

Using this technique we can interpret in 3D what becomes a kind of 3D scan for producing objects, textures and scenarios for games.

The COURSE is complete with the whole photogrammetry process, in the first part it focuses on introducing the student to this technique, addressing the whole theoretical process of registering the objects with photographs and the correct interpretation for the construction of the 3D mesh, to complement the We will cover the whole process of creating textures and semeless maps for application in any project with the same techniques.

    We will cover the theoretical and introductory process to the process.

    The whole process of interpretation or generation of the 3D mesh and texture maps from the photos will be presented.

    We'll look at the process of cleaning and adjusting the scan mesh for a better presentation.

    We'll look at the Lowpoly mesh construction from the High piece for gaming use.

    We will create all texture maps by the Bake maps system

    We will prepare the final project with the construction of a scene, with composition and lighting and we will make our final render and also the presentation of our surface texture.

Check out the videos for more details about the course and process covered.
I await you in our classes. Att

Who is this course for:

    3D artists wishing to produce realistic pieces
    Texture Artists to Create Realistic Textures
    Game producers to quickly and realistically produce 3D objects
         

               

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