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Autor Tópico: Maxwell Render Build 3.2.1.5 Win64  (Lida 482 vezes)

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Maxwell Render Build 3.2.1.5 Win64
« em: 25 de Junho de 2019, 10:22 »
Maxwell Render Build 3.2.1.5 Win64


Maxwell Render Build 3.2.1.5 Win64 | 1.07GB

Maxwell Render is a standalone render engine for making perfect images, films and animations from 3D models. It is the complete solution for anyone who demands immaculate results on a deadline.

Maxwell Render offers maximum quality, speed, and compatibility for architects, designers and visual effects artists.

Bug fixes:

* Maxwell Render: Base color for tiled textures is not working properly in some cases.
* pymaxwell: CmaxwellMaterial.setPreview() and Cmaxwell.setPreview() does not accept numpy images.
* Maxwell Render: Color Multilight breaks antialiasing when color multilight and not color multilight compatible emitters coexists.
* Maxwell Render: Improvements in MXI file size. Solved issue with MXI file size in 3.2.1.3/4. MXI size improved even compared with previous versions.
* Maxwell Render: Network render button issues in OSX.
* Maxwell Render: Timecode in image files (EXR) has out-of-range issues.
* Maxwell Render: Memory consumption info printed in console during preprocess and voxelization stages.
* Maxwell Render: Maxwell closes safely saving the image after getting a sigterm message when -nogui is active.
* Maxwell Render: Extra sampling and render region have problems when both are enabled.
* Maxwell Render: Reading MXI header fails.

NOTE: MXI files generated with Maxwell Render 3.2.1.5 has not backward compatibility. Only Maxwell Render 3.2.1.5 and future versions are able to handle them.

Plugins Included:
maxwell-max-3.2.10.exe
maxwell-maya-win-3.2.14.exe
Maxwell_for_Cinema_4D-3.2.5-R14-R17
Maxwell_for_Rhino-3.2.5-x64
Maxwell_for_SketchUp-3.2.5-win
maxwell_revit_3.2.51.exe
ac2mxs_setup_v3.2.3.exe


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