Unity Pro 2019.1.5f1 (x64)Unity Pro 2019.1.5f1 (x64)
x64 | languages:English | File Size: 3.89 GB
Unity software or video games Unity3D design and manufacture a complete set, consisting of a powerful game engine and development environment programming and development. Unity easy to do because most of the games in the graphical environment and low utilization of code, many companies and encourages users to take advantage of it. Support for popular programming languages, using three-dimensional modeling software and intelligent motor outputs physics including characteristics of the Unity Pro software.
Facilities and software features of Professional Unity :
-Visual attractive and user-friendly environment
-Mono powerful software for editing programming languages
-Support for programming languages ??C #, javascript, and Boo
-Ability to import the output of three-dimensional design software such as 3ds Max, Maya, Blender, etc.
-There are a variety of Shader, effects and visual effects High Definition
-High-speed rendering operation
-Full simulation and advanced types of terrain, weather, automotive and ...
-nVIDIA PhysX engine to simulate physical, speed, friction, impact, etc.
-take advantage of new technologies lighting and shading for moving objects
System Requirements:
For development:
-OS:Windows 7 SP1+,8,10,64-bit versions only
Server versions of Windows & OS X are not tested.
-CPU:SSE2 instruction set support.
-GPU:Graphics card with DX10 (shader model 4.0) capabilities.
The rest mostly depends on the complexity of your projects.
Additional platform development requirements:
-Android:Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
For running Unity games:
Desktop:
-OS:Windows 7 SP1+
-Graphics card with DX10 (shader model 4.0) capabilities.
-CPU:SSE2 instruction set support.
-iOS player requires iOS 9.0 or higher.
-Android:OS 4.1 or later; ARMv7 CPU with NEON support or Atom CPU; OpenGL ES 2.0 or later.
-WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.
-Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities
WHATS NEW:
Release notes:
-Android Fixed a crash when a shader is written in GLSL and uses Single-pass rendering in Android VR.
-Android Fixed Android SDK on Windows not including a compatible version of the apkanalyzer tool.
-Animation Fixed animation jobs SetPosition/SetLocalPosition not working on humanoid transform for rig with translation DoF ON
-Animation Fixed bone animations failing to work on GameObjects when animations are scripted.
-Animation Fixed drag and dropping of a clip into the animation previewer in the inspector window.
-Asset Pipeline Fixed rehash asset when changing asset bundle setting in meta file v1.
-Editor Fixed A cloth component attached to an object disabling the Transform tools.
-Editor Fixed a regression where results from the player would no longer update correctly in the UI.
-Input Fixed mouse.scroll glitching when moving mouse after scrolling.
-OSX Fixed ASTC HDR textures broken in MacEditor/Metal.
-Terrain Fixed issues with cloning TerrainData.
-Timeline Fixed marker UI is the same color and size on infinite track.
-Timeline Fixed moving a marker on an Infinite Track will keep the track in infinite mode.
-Timelines Fixed zooming in/out will keep the padding at the beginning of the timeline.
-UI Elements Fixed UIE Debugger picking on OSX.
-UI Dirty the canvas batch when a element is enabled. This will ensure it gets put back into the render order.
-UI Fixed a performance issue appears when sorting a large amount of UI Objects with Canvas Component.
-UI Fixed being unable to change Image color cannot be changed via script when Image type is set to Simple.
-UI Fixed issue with TextGeneration populating with extra unneeded verts from rich text tags.
-UI Fixed nested Canvas not rendering when UI element which is a following child of parent canvas is enabled and disabled.
-UI removing sprite mesh caching optimization as it was causing too many issues.
-UI Removing the ref requirement from the AllSelectablesNoAlloc
-XR Fixed a Lumin video player shutdown crash.
-XR Fixed Camera.Render() incorrectly rendering to a RenderTexture when VR is enabled.
-XR Fixed Google VR package removal when Cardboard or Daydream is still in the VR Device list.
-XR Fixed latency issues in use of Windows MR API.
-XR Fixed Magic Leap package download in Lightweight Render Pipeline template.
-XR Fixed OpenVR package failing to download when Virtual Reality is enabled for new projects.
-XR Fixed pointer access in certain situations to protect against null pointer dereference.
-XR Fixed uGUI Dropdown when selected not using the raycasters of the parent canvas if available. (1152181)
SCREENSHOTS
HOMEPAGE
https://unity3d.comDOWNLOAD LINKS :
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