Design a Kinetic Sculpture using Fusion 360Last updated 2/2019
Created by Mahmoud Shehata
MP4 |
Video: h264, 1280x720 |
Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner |
Genre: eLearning |
Language: English + subtitle |
Duration: 28 Lectures ( 3h 34m ) |
Size: 815.9 MB
Learn the proper way to design working Kinetic Sculptures in Fusion 360 by designing Struggling Sisyphus Sculpture What you'll learn⚡ Build a parametric model of the Sisyphus Struggling Sculpture in Fusion 360.
⚡ Use GIM Software with Fusion 360 to design different coupler curves.
⚡ Design New Kinetic Sculpture using the method outlined in the course.
⚡ Learn how to integrate the capablities of GIM with the capablities of Fusion 360.
⚡ Be able to analyze the motion of any sculpture and formulate the required parameters to make their design work.
⚡ Bring your mechanical design to life by following the design methodolgy taught in the course.
⚡ Use advanced extrusion techniques in Fusion 360.
⚡ Be able to sketch complex assembly in one Sketch in Fusion 360.
⚡ Master the top-down design approach in Fusion 360.
⚡ Use the synthesis module in GIM software to design different coupler curves shape
Requirements❗ Intermediate knowledge of Fusion 360
❗ Passion for Kinetic Scluptures
❗ Passion for Mechanical Assemblies
❗ Good grasp of basic geometry.
DescriptionStudent's Testimonial for Create a Kinetic Sculpture in Fusion 360 - Vol.1 ======"This is a great course for anyone looking to explore creating a kinetic sculpture using free software and new to 3D CAD. Mahmoud does a great job of showing step by step instructions on how to create animations using four-bar linkages.The detailed explanations break down the visualization of Coupler curves, how to create a 3D design based off a 2D image and how to fine tune the animation of your sculpture. The only thing I wish it went into is how to motorize sculptures like this and how to gear the linkages together but I'm guessing thats what volume 2 is about!I'm very pleased with this course and give it a 5 out of 5!" -- Rob Burke====="
Sisyphus, the king of
Ephyra, is punished by being
forced to roll and immense boulder up a hillonly for it to roll away when near the top
repeating his this action for eternity." Or so the legend say...
This course is inspired by the word done first by
Dave Johnson and later
Disney Research group to put t
he mythical story of Sisyphus into a Kinetic Sculpturethat describes the
agony of his punishment.This course will teach
you the methodology that you can follow to create this Kinetic Sculpture and
ANY kinetic concept that you can imagine in
Fusion 360. The course uses the work o
f Disney Research group as a referencefrom which to study the motion of Sisyphus and to duplicate it in
Fusion 360 while also using GIM software.In Section one you will learn about
Fourbar Linkages,CouplerCurves and
GIM software. This course will teach you how to use the f
unctionality of GIM softwarewith
Fusion 360to design
any crazy motion that you could think of.
This methodology will be the main focus of Section two. Each stop of the methodology will be outlined and
demonstrated later in Fusion 360.The methodology makes use of th
e flexible Top-Down design approach in Fusion 360. Each Mechanism is driven by
two Sketches in Fusion 360. This makes the changes later to the
mechanism and the output motion VERY simple.The power of Fusion 360 used with the power of Coupler Curves design in GIM software will open up a whole new possibilities for your designs.In Section three, the previously outlined
design methodology is applied to the walking mechanism in the sculpture.I will walk you step by step explaining each tool as I use it with my "
floating" walking head videos. This course will teach you s
o much about advanced ways to extrude bodies in Fusion 360 and how to structure a
very complex assemblyin
Fusion 360 so that
later changes can be easily done and traced.In Section four the same methodology is applied to
design the body mechanism.This time the body Mechanism is done using the same
two sketches technique and illustratedin step by step guide with floating talking head. I
n Section five the timing between the mechanisms is of essential importance. The focus is on getting the final motion right and true to the first imagined
"Struggling" Sisyphus.Who this course is for⭐ Anyone who likes to design mechanical assemblies.
⭐ Anyone who wants to up their Fusion 360 game.
⭐ Anyone fascinated with Kinetic Sculptures.
⭐ Anyone who like to learn how to design walking cycles using mechanical components
⭐ Those who wish to pursue a career in mechanical design
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