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Autor Tópico: Making Apps With Mit App Inventor  (Lida 80 vezes)

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Making Apps With Mit App Inventor
« em: 29 de Outubro de 2022, 14:29 »


Making Apps With Mit App Inventor
Published 10/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 893.40 MB | Duration: 2h 46m

Learn how applications are created from fundamentals using block coding, and create apps to test your knowledge

What you'll learn
Learn how to build apps using Scratch coding
Introduction to Game Development
Learn how to use conditional statements
Learn basic coding concepts such as variables, if-statements and databases
Requirements
No programming experience required
Requires a computer with an internet connection
Description
App Inventor lets you develop applications for phones using a web browser and either the connected phone or emulator. The App Inventor servers store your work and help you keep track of your projects. You build apps by working with: The App Inventor Designer, where you select the components for your app. This course focuses on the use of block-based coding.The course is structured in the following way:In this course, you will be introduced to apps, what they can do, and a brief history of their development. You will also set up the emulator and set up an account.Next, you will be introduced to the designer and block editor, and learn to add text and images. Then you will use this knowledge to complete the colour button activity.You will then learn to set screen properties, add a canvas, and utilize when-statements. This will conclude with the creation of an app with a bouncing ball.Next, you will learn about layout, how to upload media files, and how to use procedure code blocks. You will use this knowledge to create a piano app.The next project you will create will be the Find The Gold app. In this project you will learn about image sprite components, the cartesian coordinate system, If/If-then-else blocks, notifiers, and resolution on different displays.The Next project will be the Food Chase Game. This project will teach you how to use If-statements for collision, variables, and a tiny database for high scores.The second-last project will be the ladybug chase game. This project will teach you to use many different game mechanics in the app inventor. These are energy levels, game-overs, restarting the game, and sound effects.Finally, you will create the Quizlet app. This project will introduce you to lists, iterating through questions, switching images, and checking the user's data.
Overview
Section 1: Welcome To MIT App Inventor
Lecture 1 Introduction to course
Lecture 2 Set up emulator
Lecture 3 A brief history of App development
Lecture 4 Creating an account
Section 2: Introduction To MIT App Inventor
Lecture 5 Introduction to MIT app inventor
Lecture 6 Designer and blocks editor
Lecture 7 Add text
Lecture 8 Add images
Lecture 9 Activity: Resolute Button
Section 3: Ball Bounce
Lecture 10 Preview of the ball bounce game
Lecture 11 Set screen properties
Lecture 12 Add canvas
Lecture 13 Ball sprite
Lecture 14 When Statements
Lecture 15 Activity: make the ball bounce
Section 4: My piano
Lecture 16 Preview of the my piano app
Lecture 17 Layout
Lecture 18 Horizontal arrangement
Lecture 19 Vertical arrangement
Lecture 20 Upload media files
Lecture 21 Add button and label
Lecture 22 Procedure code blocks
Lecture 23 Building the piano app
Section 5: Find The Gold
Lecture 24 Preview of the find the gold game
Lecture 25 Image sprite components
Lecture 26 Cartesian co-ordinate system
Lecture 27 Resolution on different systems
Lecture 28 Set up maze procedure
Lecture 29 If-Then-Else blocks
Lecture 30 Notifier
Lecture 31 Building the find the gold app
Section 6: Food Chase Game
Lecture 32 Preview of the food chase game
Lecture 33 If-statements
Lecture 34 Variables
Lecture 35 High score
Lecture 36 Building the food chase app Part 1
Lecture 37 Building the food chase app Part 2
Section 7: Ladybug Chase
Lecture 38 Preview of the lady bug chase game
Lecture 39 Characters in the game
Lecture 40 Energy level
Lecture 41 Game over
Lecture 42 Restart the game
Lecture 43 Sound effects
Lecture 44 Building the ladybug chase app Part 1
Lecture 45 Building the ladybug chase app Part 2
Lecture 46 Building the ladybug chase app Part 3
Section 8: Quizler
Lecture 47 Preview of the quizler game
Lecture 48 Introduction to lists
Lecture 49 Question, answer and picture lists
Lecture 50 Iterating through questions
Lecture 51 Switching images for each question
Lecture 52 Check user's answers
Lecture 53 Building the quizler app Part 1
Lecture 54 Building the quizler app Part 2
Beginner app developers looking to master the basics of app development


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