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Autor Tópico: Code In C# & Design A Full Unity® Game: 2D Netroid Shooter!  (Lida 69 vezes)

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Code In C# & Design A Full Unity® Game: 2D Netroid Shooter!
« em: 18 de Outubro de 2022, 14:55 »


Code In C# & Design A Full Unity® Game: 2D Netroid Shooter!
Last updated 2/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.39 GB | Duration: 10h 18m

Make a complete game from scratch in Unity® 2017! Use Photoshop to make art assets from start to finish. Make games.

What you'll learn
Build a Metroid-inspired 2D action-adventure platform shooter game in Unity®.
Learn game design fundamentals.
Create game art in Photoshop.
Code in C#.
Add sound effects to the game.
Requirements
Download and install Unity® 2017.2.0f3 and Adobe Photoshop CC 2017.
This course was recorded on a Mac, but you can use a PC.
Description
"This was well articulated, easy to follow and clear. Some of the stuff was a bit remedial for me but the upside for you is that they are thorough. I like that they offered a basic tutorial of the tools before using them to create the project." - Mammoth Interactive student JeremyThis course was funded by a wildly successful Kickstarter.The Metroid game is one of the most popular action-adventure games out there. Let's build one inspired by it! This course rocks for beginners. Glauco Pires from Mammoth Interactive teaches you how to build a Netroid shooter game in Unity®. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and fine-tuning a game.First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on. We interweave theory with practical examples so that you learn by doing.Furthermore, Kevin Liao teaches you everything you need to know about Photoshop to make game art. One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.This course is project-based. You will not learn a bunch of useless coding practices. At the end of this course, you will have an AWESOME game to use in your portfolio. Taking this course means that you learn practical, employable skills immediately.Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math! Learning to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
All source code and art assets are included with your purchase. Enroll today to join the Mammoth community!
Overview
Lecture 1 Course Trailer
Section 1: Introduction to Unity
Lecture 2 Introduction
Lecture 3 Unity Editor
Lecture 4 Moving a Cube
Lecture 5 Materials
Lecture 6 Lights
Lecture 7 Particle System
Lecture 8 Applying Physics
Lecture 9 Asset Store
Section 2: Introduction to Unity (Coding)
Lecture 10 Introduction
Lecture 11 Variables
Lecture 12 Methods
Lecture 13 If Blocks
Lecture 14 Loops
Section 3: Introduction to Unity (Inputs)
Lecture 15 Introduction
Lecture 16 Key Presses
Lecture 17 Moving a Player
Lecture 18 Jumping
Lecture 19 Moving Forward
Lecture 20 Cycling Cameras
Section 4: Introduction to Unity (Prefabs)
Lecture 21 Introduction
Lecture 22 Introduction to Prefabs
Lecture 23 FAQ on Instantiating Objects
Lecture 24 Random Angles
Lecture 25 FAQ on Destroying Objects
Lecture 26 Explosion Effect
Lecture 27 Adding Explosion Effects
Section 5: Let's Make A Game (Unity Project)
Lecture 28 Introduction
Lecture 29 Preparing the Project
Lecture 30 Player Movement
Lecture 31 Player Jump
Lecture 32 Shooting Missiles
Lecture 33 Simple Enemy
Lecture 34 Enemies and Platforms
Lecture 35 Camera Follow
Lecture 36 User Interface
Section 6: Introduction to Photoshop
Lecture 37 Build a New File
Lecture 38 Navigational Controls
Lecture 39 Introduction to Basic Tools
Lecture 40 Using Basic Tools
Lecture 41 Basic Secondary Tools
Lecture 42 Basic Layers
Lecture 43 Painting Sample
Lecture 44 Adjustment Layers (Part 1)
Lecture 45 Adjustment Layers (Part 2)
Lecture 46 Adjustment Layers (Part 3)
Lecture 47 Transform Tool
Lecture 48 Transform Tool (Cont'd)
Lecture 49 Colour Range Select
Lecture 50 Image Settings
Lecture 51 Image Adjustment
Lecture 52 Photoshop Fun
Lecture 53 Photoshop Fun Continued
Lecture 54 Ruler Usage
Section 7: Creating Assets (Photoshop Projects)
Lecture 55 Canvas Setup
Lecture 56 Floor
Lecture 57 Block
Lecture 58 Pillar
Lecture 59 Background
Lecture 60 Enemy Drill
Lecture 61 Walking Enemy
Lecture 62 UFO
Lecture 63 Character Idle
Lecture 64 Character Shooting
Lecture 65 Character Run
Lecture 66 Running Motion
Lecture 67 Weapon Rocket
Lecture 68 Exporting Art
Section 8: Finishing the Game (Unity Project)
Lecture 69 Art Integration
Lecture 70 Animations
Lecture 71 Animation Transitions
Lecture 72 Audio: Game Sound FX
Lecture 73 Challenge Time!
Section 9: Project Resources
Lecture 74 ($2000 value!) Art Assets and Source Code
Lecture 75 Please leave us a rating.
Lecture 76 Bonus Lecture: Get 155 courses!
Complete beginners. No prior coding or digital art skills necessary.,People who want to make games.


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