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Autor Tópico: Chaos Vantage v1.4.0 (x64)  (Lida 57 vezes)

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Offline mitsumi

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Chaos Vantage v1.4.0 (x64)
« em: 18 de Junho de 2021, 08:09 »
x64 | File Size: 263 MB
Description:
Explore your most complex 3D production scenes ray traced in real-time. With Chaos Vantage, there are no time-consuming conversions. Simply drag and drop your complete V-Ray scene into Vantage and start exploring. There's also a direct live link available from 3ds Max, so you can use it just like a viewport.

Chaos Vantage requires an NVIDIA RTX series GPU.

Features

Zero setup
Drag and drop your V-Ray scene into Chaos Vantage and start exploring. Unlike other real-time solutions, there's no geometry to optimize, UVs to unwrap, or lighting to bake.

Go big!
Chaos Vantage is built to handle huge scenes and billions of polygons. It's the fastest way for you to see your most detailed V-Ray scenes in real-time.

Easy to navigate
Navigating your scene is easy. Use controls similar to your 3D app, or move around just like playing a game. Walk up stairs and avoid walking through walls with automatic collision detection.

100% ray-traced quality
With fully raytraced and real-time rendering, Chaos Vantage uses physically based cameras, lights, materials, and global illumination for the most realistic results.

Simple and fast animation
Perfect for previsualization, you can create, edit, and render animation right from Chaos Vantage. Easily animate between cameras, apply transitions, arrange your sequence in the Animation Editor.

Live link
Get a live raytraced view of your scene with a live link from 3ds Max. Changes you make in your 3ds Max scene will instantly appear in Chaos Vantage.

System Requirements:
OS:Microsoft® Windows® 10 RS5 (version 1809), update from October 2018, build 17763 or later
-DXR compatible GPU: NVIDIA RTX® series GPU with NVIDIA® driver 466.11 or newer
-System memory should exceed GPU memory (minimum 8 GB RAM)
Whats New

- Added support for TexMulti
- Added support for the MultiTexture plug-in (TexMultiX)
- Added support for TexForestColor
- Added extended support for UVWGenRandomizer
- Added extended support for TexTriPlanar
- Added support for Sketchup-specific render features:
Per-object UV scale
Separate UV coordinates and material IDs for back-faces
New TexCompMax modes for the "Colorize" option
- Added object transformation popup window (right click on tool icon)
- Added object transformation snapping
- Fixed broken scene drag-and-drop position on displays set to >100% DPI scale
- Fixed wrong positions of objects when merged from a scene with different unit scale
- Fixed Cosmos assets resetting their saved position after a move
- Fixed difference in FOV and focal length values between 3ds Max and Vantage
- Fixed an issue with the transparency overlay when using the Vantage denoiser
- Fixed extremely bright pixels (e.g. the Sun) becoming black or a random color when denoised with NVIDIA AI
- Fixed issue that caused the Light Cache to hold invalid light values
- Fixed difference in color when using a texture as tint color in TexForestColor
- Fixed area light gizmo selection highlight
- Fixed wrong focal length of merged cameras (was the same as that of the Home camera)
- Fixed wrong FOV when double-clicking on a camera
- Improved look of gizmos for lights
- Improved "Change focus distance" shortcut behavior - works like a virtual slider instead of duplicating the Pick focus tool
- Improved scene loading speed

Screenshots


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