* Cantinho Satkeys

Refresh History
  • JPratas: try65hytr Pessoal  4tj97u<z 2dgh8i k7y8j0 yu7gh8
    Hoje às 05:50
  • j.s.: try65hytr a todos  49E09B4F
    24 de Março de 2026, 18:55
  • FELISCUNHA: Votos de um santo domingo para todo o auditório  49E09B4F
    22 de Março de 2026, 11:36
  • j.s.: tenham um ex celente fim de semana  4tj97u<z 4tj97u<z
    20 de Março de 2026, 18:34
  • j.s.: dgtgtr a todos  49E09B4F
    20 de Março de 2026, 18:34
  • FELISCUNHA: ghyt74  pessoal   4tj97u<z
    19 de Março de 2026, 11:14
  • j.s.: try65hytr a todos  49E09B4F
    16 de Março de 2026, 19:20
  • FELISCUNHA: ghyt74  e bom fim de semana  4tj97u<z
    14 de Março de 2026, 11:15
  • JPratas: try65hytr Pessoal  4tj97u<z 2dgh8i k7y8j0 yu7gh8
    13 de Março de 2026, 05:26
  • FELISCUNHA: ghyt74  pessoal   4tj97u<z
    10 de Março de 2026, 11:00
  • j.s.: dgtgtr a todos  49E09B4F 49E09B4F
    09 de Março de 2026, 17:12
  • FELISCUNHA: ghyt74   49E09B4F  e bom fim de semana  4tj97u<z
    07 de Março de 2026, 11:37
  • JPratas: try65hytr Pessoal  4tj97u<z 2dgh8i k7y8j0 yu7gh8
    06 de Março de 2026, 05:31
  • FELISCUNHA: ghyt74  pessoal   49E09B4F
    04 de Março de 2026, 10:47
  • Kool.king1: french
    02 de Março de 2026, 22:47
  • j.s.: dgtgtr a todos  49E09B4F
    01 de Março de 2026, 16:54
  • FELISCUNHA: Votos de um santo domingo para todo o auditório  101041
    01 de Março de 2026, 10:42
  • cereal killa: try65hytr pessoal e bom fim semana de solinho  535reqef34 r4v8p
    28 de Fevereiro de 2026, 20:31
  • FELISCUNHA: ghyt74  Pessoal   4tj97u<z
    27 de Fevereiro de 2026, 10:51
  • JPratas: try65hytr Pessoal  4tj97u<z 2dgh8i k7y8j0 classic
    27 de Fevereiro de 2026, 04:57

Autor Tópico: Post-Apocalyptic Game Environment - In-Depth Tutorial Course  (Lida 301 vezes)

0 Membros e 1 Visitante estão a ver este tópico.

Online mitsumi

  • Sub-Administrador
  • ****
  • Mensagens: 130689
  • Karma: +0/-0
MP4 | Video: h264, yuv420p, 1280x720 | Audio: aac, 44100 Hz | Duration: 21h 02min | File Size: 20.5 GB
Genre: eLearning | Language: English
Post-Apocalyptic Game Environment - In-Depth Tutorial Course

Learn how a professional environment artist works when creating environments for games. You'll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Decal Creation, Composition, Level Art, Lighting - and much more!

MAYA, SUBSTANCE AND UNREAL ENGINE

All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials will be created using Substance Designer and Substance Painter, and they will be previewed in marmoset toolbag 4. The foliage will be created using a combination of Maya and Speedtree and the level will be built in Unreal Engine 4.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.

21 HOURS!

This course contains over 21 hours of content - You can follow along with every single step - The course does inclose a few small time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time.
We will start by creating our blockout to make sure our modular pieces work and that the composition is correct. We will then turn these into final assets. Along with the final assets, we will create our procedural materials and unique textures. We will bring it all together in UE4 and start creating and placing our decals. we will finish things off with our first lighting pass and then draw focus to our foliage. where we will use Speedtree and Maya to create multiple types of foliage. We will bring the foliage in Unreal and place it, add general improvements to our scene and paint our terrain. Finally, we will finish off with some bonus chapters on how to use Megascans to push your level even more.

SKILL LEVEL

This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Maya, Substance Designer/Painter, Speedtree, and Unreal Engine 4- Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on Youtube or paid on this very website)

TOOLS USED

Maya 2020

Substance Designer and Substance Painter

Speedtree For UE4

Unreal Engine 4

Marmoset Toolbag 4

Photoshop


Download link:
Só visivel para registados e com resposta ao tópico.

Only visible to registered and with a reply to the topic.

Links are Interchangeable - No Password - Single Extraction