SketchUp Pro 2020 v20.1.229 (x64) Multilingual + CrackedSketchUp Pro 2020 v20.1.229 (x64) Multilingual + Cracked | 489.63 MB
Information:
SketchUp is useful from the earliest stages of design to the end of construction. Programming, diagramming, design development, detailing, documentation, RFIs-wherever you need drawings, you need SketchUp Pro.
SketchUp Pro
The SketchUp you know and love. and so much more.
3D modeling for professionals? We've got you.
A great mix of our
desktop software, our shiny new SketchUp for Web modeler, and all sorts of things you've been asking for over the years - including the ability to publish, share, and store projects in the cloud with Trimble Connect.
Tools for your 3D modeling toolbox:
SketchUp Pro for Desktop
Fast, easy 3D modeling for anything you can imagine.
SketchUp for Web
Our powerful web modeler, with all the features you need to turn your designs into real things.
Unlimited cloud storage
Share, collaborate, and store your projects in the cloud. Gain flexibility and peace of mind.
2D design documentation
Create scaled drawing sets in 2D with LayOut.
VR model viewing
Wow your clients with a walkthrough of their project on Microsoft HoloLens, HTC Vive, or Oculus, on your phone or tablet.
Features that make your projects yours
Make your project look like only you can with custom Styles, Materials, and Outliner. And, make that work smooth and easy with Dynamic Components.
System Requirements:
- Windows 10, Windows 8+ and Windows 7+
- Microsoft� Internet Explorer 9.0 or higher.
- SketchUp Pro requires .NET Framework version 4.5.2.
What's New in SketchUp Pro 2020 v20.1.229
Scenes Panel
Now that you have better toggling visibility with hidden geometry and objects, we decided to take it a step further. We split up hidden geometry and objects so you can save them separately on a Scene-by-Scene basis. You will see a new checkbox in the Scenes panel that lets you save the visibility state of hidden objects. This gives you better visibility control per Scene.
Section Planes & Scenes
Keeping with the Scene theme, you can now save Section Plane visibility per Scene. Why? Since Section Planes are grouped with objects, we want to make sure they behave like objects in terms of visibility per Scene. Before this change, only top-level visibility for Section Planes could be saved per Scene. Again, more control in your Scenes - and consistency. Winning!
Hidden Objects are now Editable
Good news...hidden objects are now editable. What does this mean, you ask? When you select a hidden object in the Outliner, instead of completely disappearing when you try to edit your object, it will appear as a mesh so you can more easily make edits. So keep on keeping on without any hinders to your editing workflow.
Improvements to Grips
A small, but powerful feature: you can now use the Rotate tool when toggling through ALL Grips - just like the Move tool! This provides more consistency between the tools so you can stay focused on your project.
Empty Objects
Picture this: you are working up a new table design and quickly add a lamp to make it look more realistic - but you run into an issue! You did it too fast and forgot to group your lamp and table separately. Because of this, everything is glued together as one, creating editing issues galore and wasted time. Fear no more! Now, you can right-click on an empty space and make a grouped object or component from scratch. No more triple-clicking, or drawing it elsewhere just to place it where you want it. And, an added bonus! When you create a new object from scratch, a window will pop up allowing you to name it right from the start. Say hello to better model organization from the very start of your project. Talk about speeding up your workflow!
Improvements in LayOut
Performance Improvements
For this release, we focused on improving LayOut's selection and deletion capabilities---they're now much faster! And don't worry beta testers: we're still committed to even more performance improvements in future releases. But, that's not all. we also made some slick improvements to the Select Tool.
Improved Select Tool
The Select Tool just got some major love. We wanted to help you make intentional - not accidental - moves with your crossing and window selection workflows. Now, when you click-drag to create a crossing or window selection, you won't mistakenly move anything! Previously, you may have accidentally moved an object when you really just wanted to change your selection. Now you're more likely to get the result you wanted. Also, selections and moves now occur when clicking on the actual object as opposed to the object's bounding box, strengthening that intentional workflow. If you're now wondering, "how do I move an object?" - no worries, we got you covered. Just pre-select an entity and move from there.
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