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Autor Tópico: V-Ray Next Build v4.20.01 for SketchUp 2016-2020  (Lida 114 vezes)

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V-Ray Next Build v4.20.01 for SketchUp 2016-2020
« em: 21 de Fevereiro de 2020, 13:31 »
V-Ray Next Build v4.20.01 for SketchUp 2016-2020




V-Ray Next Build v4.20.01 for SketchUp 2016-2020
x64 | File Size: 427 MB


With V-Ray Next for SketchUp we've boosted the speed and simplicity of SketchUp's premier renderer. Now, with a few clicks, you can create high-quality ray-traced visuals using one of the world's most widely used design programs. Automatic scene analysis and adaptive lighting join dozens of new features, bringing more performance to the design process.




Backed by over four years of R&D, V-Ray Next rapidly accelerates the SketchUp workflow, building massive speed and intelligence gains under the hood, so designers can produce faster, cleaner renders with little to no extra effort. This latest version is also immediately compatible with the new SketchUp 2019, as well as versions 2015-2018.

Headline features include:
New V-Ray Scene Intelligence can now automatically analyze a 3D scene at the start of a render, optimizing some of the most common decisions you'll make.

The new Adaptive Dome Light (ADL) offers more accurate, image-based environment lighting that's up to 7x faster.

Finding the perfect camera exposure or white balance is no longer an issue. Once a scene loads, Auto White Balance and Exposure return the right settings, making the entire process point-and-shoot simple.

A new NVIDIA AI Denoiser has also been embedded, so you get automatic noise removal and clean updates as they work.

The GPU renderer is over 200 percent faster, accelerating nearly every V-Ray feature including fog and atmospheric effects.

A new Scene Interaction Tool now provides direct access to any level of the SketchUp hierarchy, so you can interactively adjust materials and light properties whenever an object is selected.

A new V-Ray Toolbar has also been included, providing new access to top tools and simplified UI controls that will make it easier to set up cameras, adjust render settings and manage scenes.

The new asset management system can help you find and track V-Ray assets, using a custom library that can be shared across SketchUp projects.

System Requirements:
OS:Windows 7,Windows 8.1,Windows 10.
CPU:Intel Pentium IV or compatible processor with SSE4.2 support.
RAM:4 GB RAM and 4 GB swap minimum - recommended 8 GB or more RAM, 8 GB or more swap file
Sketchup:SketchUp 2015-2016,2017,2018 and 2019

WHATS NEW:
V-Ray Sketchup 4.20.01 Update 2

New and improved features in V-Ray Next for SketchUp, update 2 includes:
-RTX support - Boost your V-Ray GPU performance with NVIDIA RTX technology.
-Proxies with materials - Import or create a proxy mesh asset and V-Ray will automatically generate a set of material slots, making it easier to manage materials.
-Color assistant - Choose the exact color you need with the right hue, saturation and value variation with the Color Assistant, V-Ray Color Picker's new extension.
-Improved materials - We've optimized the underlying shading structure of all scene materials, so advanced attributes can now be added or removed without cluttering the material properties.
-Unified installer - Enjoy a smooth, single-step installation of all the components included in the V-Ray package.
-Color themes - A new "Bright" color theme is now available for the V-Ray user interface.
-Partial scene export - Export only the current selection as a .vrscene file containing its applied materials, lights and other V-Ray special objects.
-VRscans enhancement - The VRscans material now includes a triplanar texture projection mode, removing the need for UV mapping of objects that use the material.

New Feature
-Implement a way for MaterialID colors to be generated automatically during render time
-Add RTX support when the hardware allows it

improvement
-Simplify newly created materials' plugin structure
-Improve the way in which Proxy Mesh materials are overridden
-Allow material override of Proxy Scenes
-Switch to the V-Ray Core TexCompMax for the texture colorization
-Improve the way Special objects are handled when the SU hierarchy is modified

New Feature
-Implement a way for the selected scene objects to be exported as a .vrscene file

Task
-Update the Irradiance Map Viewer tool
-Update the AppSDK to Stable 4.3
-Handle the built in material assignments for Proxy Meshes
-Build metadata "platform_version" attribute should use arrays

Bug
-Missing materials in replaced Proxy meshes
-Interactive rendering doesn't refresh when importing or creating geometries
-Proxy material assignments are incorrect in some situations
-Some materials are not labeled correctly in the Cryptomatte render output
-Component makes Asset Editor non-responsive
-OSX: When VFB window first appears it sinks behind SketchUp
-Scroll bars in VFB do not affect Lens Effects and Color Correction panels (OSX only)
-GPU Interactive is unresponsive after switching from GPU Buckets
-OSX: SketchUp 2020 Viewport rendering is only refreshed when focused
-Proxy meshes created during interactive rendering don't appear
-Error when using VFB's Render Last button for animation if no prior rendering has been done
-Proxy Export toolbar button is grayed out if selection does not contain regular geometry
-VFB pops up when VPR is started
-OSX: Modifying assets during Interactive hangs SketchUp
-Proxies created through the V-Ray Asset Editor lack materials
-Big scenes activation is slow
-Scene importer fails to import vrscene files
-Changes to materials slotted in proxies do not refresh interactive rendering
-Interactive rendering with RTX stops when noise threshold is reached
-Ruby Gem loading is broken
-Light Cache map files cannot be manually saved
-Changing an IES Light's file does not update in Interactive Rendering
-GPU Interactive render does not update changes to the Background value initially
-OSX 10.14: V-Ray toolbars do not respond to object selection in SketchUp 2016 and 2017
-V-Ray Fur with slotted maps fails to update during Interactive rendering
-Changing a Proxy Mesh parameter breaks the link with its multi material
-Batch Render ignores section cuts
-Scene object selections exported as vrscene files include unnecessary plugins
-OSX: File dialog windows created from the toolbar do not have file type options
-V-Ray cannot be used with SketchUp 2018, 2017 and 2016
-V-Ray renders in Hybrid mode when it is disabled.
-Clicking fast multiple times to initiate a render gets NeUI stuck
-Certain proxy mesh files do not populate their material lists upon creation
-Batch renderer doesn't work properly when Scene Transition is set to 0
-Artifacts in rendered image
-Creating multiple materials in rapid succession causes some of them to have duplicate names
-Installer does not regard previous preference of the Chaos Cloud install option
-Misplaced geometry
-Texture Placement > Repeat U/V parameter is not calculated
-Instance face deletion requires many Undo commands to get undone
-Tweaking any material property slider quickly in NeUI causes issues
-Toggling On/Off an asset icon doesn't trigger proper update during Interactive Rendering
-Typo in the Installer progress list
-No interactive rendering update when enabling Lights switch
-Toggling Safe Frame during interactive rendering after an aspect ratio change distorts the image
-Grayed-out "Export" button of the Export Proxy window if it is brought up before scene activation
-OSX: Crash upon using Colorize Textures with GPU
-Scene from user throws Exception in CORE error

SCREENSHOTS



HOMEPAGE

https://www.chaosgroup.com/




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