Solid Angle Maya to Arnold 3.3.0 for Maya 2017-2019Solid Angle Maya to Arnold 3.3.0 for Maya 2017-2019 | 765.2 mb
The Arnoldrenderer team is pleased to announce the availability of Arnold (or MtoA) 3.3.0 for Autodesk Maya. This version uses the Arnold 5.4.0.0 core.
- aiClipGeo shader: The new aiClipGeo shader will clip out all geometry against the shapes it has been assigned to.
The Arnoldrenderer team is pleased to announce the availability of Arnold (or MtoA) 3.3.0 for Autodesk Maya. This version uses the Arnold 5.4.0.0 core.
MtoA 3.3.0 is a feature release that is binary compatible with 3.1.* versions. It has the following improvements :
- aiClipGeo shader: The new aiClipGeo shader will clip out all geometry against the shapes it has been assigned to. You can limit the objects that are affected with trace sets, and optionally choose a specific shader for the intersection surfaces. Note that self-intersecting geometry or intersecting clipping objects can cause artifacts.
- Improved progressive and adaptive sampling: Better progressive sampling patterns lead to increased noise convergence rate and faster adaptive sampling termination.
- AOV read shaders: The new aiRead* shaders let you access built-in AOVs in the AOV shader context or custom AOVs in the regular shading context. They can be useful to reformat built-in AOVs, for example to output normal maps derived from the built-in N AOVs when baking to texture. The following AOV read shaders are available : aiReadInt, aiReadFloat, aiReadRGB, aiReadRGBA
- Alembic Layering: The aiStandIn node now supports Alembic layering, where extra Alembic files specified via the new layers parameter will override properties on top of the main input file.
- Improved round corners: round_corners no longer generates non physical normals, this prevents excessive darkening near objects' silhouettes.
- 3rd party procedurals must now set a specific metadata if they are meant to be initialized in parallel, otherwise they'll now be initialized serially
- XGen multi-threaded generation is now disabled by default for better stability
- Trace sets: a trace set is now an optional named set of objects to ray trace against or to exclude. Geometry with no trace set is no longer hit by all inclusive trace sets. The one exception are procedurals, which are always traced against when they have no trace set, so that their contents can be considered.
#3764 expose alembic parameters in aiStandIn
#3909 multiple selected operators with a procedural will duplicate nodes on export of operator network
#3915 aiMatte shader has no material 'Type' menu
#3920 set xgen_multithreading to false by default
#3921 expand environment variables on gpuCache
#3928 Standin File Contents does not work when you enable Use File Sequence
#3726 Add CSG shader
#3897 add alembic layering to standin node
#3924 revert invert normals with clip_geo sahder
is the high-quality rendering engine in Maya. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. Physically-based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles.
Arnold is one of the leading render plugins in the world of 3D graphics. The realism that it delivers, added to the simplicity of its interface, is what made Solid Angle's masterpiece so popular.
is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature�-length CGI animation and big� budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.
Solid Angle Maya to Arnold
3.3.0
x64
english
PC / MacOsX
Windows 7 and later / MacOsX 10.8 and later
Autodesk Maya 2017-2019
765.2 mb
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