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Autor Tópico: Chaos Group V-Ray Next 4.04.03 for Autodesk Maya  (Lida 252 vezes)

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Chaos Group V-Ray Next 4.04.03 for Autodesk Maya
« em: 08 de Março de 2019, 19:20 »

Chaos Group V-Ray Next 4.04.03 for Autodesk Maya | 2.6 Gb
The Chaos Group team is pleased to announce the availability of V-Ray Next 4.04.03 for Maya, the next generation of rendering with powerful V-Ray Scene Intelligence, fully redesigned IPR, and 2X faster GPU production rendering, V-Ray Next is smarter, faster, and more powerful than ever.

V-Ray Next Build 4.04.03, Hotfix 2 Official Release - Date: Feb 27, 2018:

Modified features
Texture Baking
- Added shoot rays from camera option to per-object bake options
Bug fixes
XGen
- Fixed wrong alembic patch paths when scene is loaded as a reference
VRayRectLight
- Fixed rectangle light with directionality 1.0 rendering darker than expected
V-Ray
- Fixed redundant license requests from the same machine/port overloading the license server
- Fixed missing render layer from EXR vrayInfo metadata
- Fixed hair strands losing detail in specific cases
- V-Ray will now delete temporary vrscenes for DR
V-Ray GPU
- Fixed crash with OpenCL

About V-Ray Next for Maya.     V-Ray Next for Maya the first sneak out shortly before the release of its sister product, V-Ray Next for 3ds Max.

Most of the new features in the update were previously rolled out in the 3ds Max edition, including the new 'scene intelligence' tools like automatic exposure and white balance and the new V-Ray GPU architecture.

Other features previously debuted in the 3ds Max edition include a new physically based hair shader and the integration of Nvidia's AI-based OptiX render denoising technology.

However, there are also features unique to Maya, notably VRayToonMtl, a new toon shader with advanced options like anisotropy and glossy Fresnel effects.

The update also introduces a new IPR architecture for faster feedback on complex scenes and support for animation Playblasts. The IPR now supports viewport denoising and texture isolation for shader debugging.

In addition, V-Ray Next for Maya incorporates a few GPU rendering features not yet supported in the 3ds Max edition, like bucket rendering - "coming in [future] dot releases" for Max, according to Chaos Group.

As well as the features listed above, the update adds a new metalness parameter to the standard V-Ray Material to support PBR workflows; support for layered Alembic files; and a new layered texture.

About Chaos Group.    Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo.

Product: Chaos Group V-Ray
Version: Next 4.04.03
Supported Architectures: x64
Website Home Page :
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Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even SP1 or newer
Software Prerequisites:                                                                                                                                                                                                                           Autodesk Maya 2015 -2108
Size: 2.6 Gb

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