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PORTA DE ENTRADA => Tutoriais de Aprendizagem => Tópico iniciado por: mitsumi em 09 de Dezembro de 2020, 06:09

Título: FlippedNormals - Creating a Realistic Ocean in UE4
Enviado por: mitsumi em 09 de Dezembro de 2020, 06:09
(https://i114.fastpic.ru/big/2020/1209/69/38eda5e68b6b660aa20db84f60274d69.jpg)

FlippedNormals - Creating a Realistic Ocean in UE4
Duration: 7h 4m | .MP4 1920x1080, 30 fps(r) | AAC, 48000Hz, 2ch | 5.98 GB
Genre: eLearning | Language: English
 
Let's open the floodgates for Game Art Effects!

In this series, you'll be introduced to the fundamentals of using dynamic materials and particles to bring your environments to life, in this case with water and ocean effects. The first half of this series features a full walkthrough of building elements of an ocean shader both in a stylized and realistic fashion. The second half consists of building the elements of particle material systems and showing how to use dynamic features of particles in Unreal Engine to create an artistic performance with your effects.

Software Maya, Photoshop, UE4, ZBrush

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