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Autor Tópico: Blender 5.2 Modeling & Texturing Basics  (Lida 10 vezes)

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Blender 5.2 Modeling & Texturing Basics
« em: 21 de Agosto de 2026, 18:53 »

Blender 5.2 Modeling & Texturing Basics
Published 8/2026
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.04 GB | Duration: 2h 12m
Learn the core skills of Blender through a complete modeling and texturing project

What you'll learn
Learn the core skills of Blender through a complete modeling and texturing project
Learh how to create clean and optimized topology while maintaining enough detail for realistic 3D assets
Learh how to build realistic materials using color, roughness, bump, normal maps, and procedural textures
Learh how to Create realistic imperfections such as dirt, edge wear, dust, surface variation, glass, and transparency effects
Learh how to apply a complete modeling and texturing workflow to create your own realistic 3D assets from reference images.
Requirements
No previous Blender knowledge or experience is needed
Description
By the end of the tutorial, you'll have gone through a complete workflow:References → Modeling → Clean Topology → UV Mapping → Materials → Imperfections → Final PreviewIn this tutorial, we'll go through the essential Blender workflow by creating a vintage CRT computer from scratch. The computer itself is just our practice object - the main goal is to learn techniques and workflows that you can apply to almost any 3D model.The computer itself is just our practice object - the main goal is to learn techniques and workflows that you can later apply to your own models.MODELINGI will show you how to create a clean and optimized mesh without adding unnecessary geometry, while still keeping enough detail to make the final model look realistic.We'll start with basic shapes and gradually build a clean and optimized model while learning useful modeling tools, selection techniques, modifiers, and shortcuts along the way.TEXTURINGAfter modeling, we'll move into the Shader Editor and build the materials step by step. We'll work with color, roughness, bump and normal maps, UV mapping, procedural textures, glass and alpha shaders, different ways of combining textures and masks, how to add realistic imperfections such as edge wear, dust and much more.The goal is not simply to teach you how to model one specific computer, but to give you a solid understanding of the Blender modeling and texturing workflow that you can reuse when creating your own 3D assets.
Suitable for both Blender beginners and more experienced users, covering everything from the fundamentals to more advanced techniques.
Homepage
Código: [Seleccione]
https://www.udemy.com/course/blender-52-modeling-texturing-basics
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