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Autor Tópico: Gamification Understand games to boost User Motivation  (Lida 8 vezes)

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Gamification Understand games to boost User Motivation
« em: 17 de Julho de 2026, 09:10 »

Gamification Understand games to boost User Motivation
Published 7/2026
Created by Philipp Stenger
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: All Levels | Genre: eLearning | Language: English + subtitle | Duration: 25 Lectures ( 7h 32m ) | Size: 5.5 GB
Good Product Design is like a Magic Trick. Use Psychology and Analytical skills to Level Up!

What you'll learn
⚡ How use game design strategies to gamify products
⚡ How to boost user motivation
⚡ How to allow users to understand products through play
⚡ Fundamental Design principles
⚡ Critical thinking
⚡ How to deconstuct designs and how to use these components to build something new
⚡ How to communicate designs to a team
Requirements
❗ This is a starter class about Gamification using actual Game Design principles as a fundation.
Description
"Gamification: Understand games to boost User Motivation" is a class that explores how games are imagined, structured, and brought to life. Whether you're interested in video games, tabletop games, mobile apps, or other interactive experiences, this class breaks down what makes games engaging, meaningful, and fun. No prior design or development experience is required.
The course begins by examining the core building blocks of games: mechanics, dynamics, and player experience. Students learn how rules shape behaviour, how systems interact over time, and how player choices create emergent outcomes. Through analysis of actual game examples, we explore why some designs feel compelling while others fall flat.
A major focus of the class is user-centred design. Students will learn to think from the user's perspective, considering motivation, challenge, feedback, accessibility, and emotional impact. Topics such as flow, interaction management, and motivation are introduced to help designers create experiences that are both engaging and approachable.
The class also includes a few practice tasks for everyone to join in or to spectate as example cases.
By the end of the class, students will understand the fundamental principles that guide successful gamification, be able to analyse objects and features with a critical designer's eye, and confidently communicate their own ideas. This class is ideal for aspiring designers and anyone interested in motivating users to engage more with their products.
Who this course is for
⭐ Product Designers
⭐ Designers
⭐ Developers
⭐ Software Engineers
⭐ Game Designers
Homepage
Código: [Seleccione]
https://www.udemy.com/course/gamification-understand-games-to-boost-user-motivation
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