Game Props! 3D Modeling & Texturing for BeginnersPublished 7/2026
Created by Dan Petrozziello
MP4 |
Video: h264, 1920x1080 |
Audio: AAC, 44.1 KHz, 2 Ch
Level: All Levels |
Genre: eLearning |
Language: English |
Duration: 38 Lectures ( 16h 22m ) |
Size: 15.1 GB
Learn Blender & Substance Painter by creating game-ready props from start to finish What you'll learn⚡ Learn how to model clean, optimized 3D game props using Blender, from basic shapes to polished assets
⚡ Understand UV unwrapping, retopology, and baking workflows to create efficient, game-ready meshes
⚡ Create high-quality textures in Substance Painter, including trimsheets, materials, and realistic surface details
⚡ Build a complete game art pipeline: sculpting, modeling, baking, texturing, lighting, and rendering your final scene
⚡ Create a clean, clear project breakdown to showcase your work effectively in your portfolio
Requirements❗ No previous experience in 3D or Texturing is required. You'll learn all the programs during the Course. To follow along, you'll need Blender, Substance 3D Painter, and an image editing software of your choice (Optional!)
DescriptionWelcome to
Game Props! 3D Modeling & Texturing for Beginners: A complete, beginner-friendly introduction to creating beautiful, game-ready 3D assets using
Blender 5.0 and
Substance Painter.
Whether you're brand new to 3D art or you've dabbled before and want a more structured foundation, this course guides you through every step of the game-art pipeline. Together, we'll create a charming afternoon-tea diorama complete with sweetrolls, tarts, a ceramic tea set, and elegant presentation pieces; you'll not simply copy me, but you'll learn the exact techniques used by professional game artists and how to do them on your own!
This is a gentle, welcoming course designed to build your confidence while teaching industry-important skills in a fun, approachable way!
Here's what we'll do togetherYou'll build a full game-ready prop collection from scratch, learning
✨ Clean 3D modeling in Blender, from simple shapes to polished forms
✨ How to sculpt, retopologize, unwrap, and create low-poly meshes ready for real-time engines
✨ Baking high-poly detail into normal maps and preparing assets for texturing
✨ Texturing in Substance Painter using smart materials that we'll make ourselves!
✨ How to design and use a
trimsheet: One of the most powerful workflows in modern game art
✨ How to light, compose, and render your final scene for a professional-looking portfolio
✨ How to create a clean and clear
portfolio breakdown to showcase your work effectively
By the end, you'll understand the entire production pipeline from start to finish, and you'll have all the know-how to create polished assets ready to be seen by the world!
Who this course is for⭐ Complete beginners who want to learn 3D modeling and texturing from scratch in a friendly, step-by-step way
⭐ Intermediate artists who want to strengthen their fundamentals, learn clean workflows, and understand the full modeling-to-texturing pipeline for games, in detail, for their own projects
⭐ Experienced 3D artists who want to pick up the skills needed to break into the real-time or gaming industry, or just want to learn how to leverage theirs skills with Blender and Substance Painter effectively
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