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PeregrineLabs Yeti 5.2.7 (x64)
« em: 21 de Janeiro de 2026, 20:08 »

Free Download PeregrineLabs Yeti 5.2.7 | 612.9 mb
Peregrine Labshas released Yeti 5.2.7 is a node-based tool for creating, grooming and styling hair, fur and feathers, supporting a non-destructive, topology-independent, layer-based workflow
Owner:Peregrine Labs
Product Name:Yeti
Version:5.2.7
Supported Architectures:x64
Website Home Page :
Código: [Seleccione]
https://peregrinelabs.com/Languages Supported:english
System Requirements:Windows & Linux *
Software Prerequisites:pre-installed Autodesk Maya 2024, 2025 and 2026
Size:612.9 mb.

Peregrine Labs Yeti 5.2 adds two new nodes for resolving intersection issues: Plume, for resolving feather-feather and feather-geometry intersections, and Resolve, for fiber intersections. Other new features include cross-platform file path mapping, following a similar convention to the Arnold renderer, and a new C++ API for evaluating Yeti graphs.
Peregrine Labs Yeti 5.2.7 Released: 19/01/26
Dependencies:MtoA 5.5.4.0, Arnold 7.4.3.0, V-Ray 7.20, Renderman 26.3, Redshift 2026.0.0, 3delight 2.9.122
Changes & Bug Fixes
-    updated to V-Ray 7.20.
-    resolved issues with graph editor bounds and framing behaviour.
Yetiis Peregrine Labs major product focused on producing procedurally generated solutions such as fur, feathers and leaves within Autodesk Maya. The toolset has been developed as an end to end solution that easily integrates into most pipelines with ease and built with the goal of efficiently transporting and rendering the data generated while maintaining an artist friendly workflow.
Scattering objects along fibers in Yeti
Here I show you method which you can use for scattering any objects like snow, dust, any particles or even grass or leaves along the fur. I hope it's helpful for you.
We are a privately held Canadian company with our studio located in the beautiful Dundas Valley Conservation Area less than an hour from Toronto. With a pedigree in the visual effects and animation industry thePeregrine Labsteam has over 25 years experience working on some of the most memorable projects in cinema's recent history. Our love of storytelling and the opportunities before us led to the founding of a sustainable studio with the goal of researching and developing new platforms to create memorable experiences.




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