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Autor Tópico: Pixel Art Environments: 2D Environment Design & Animation.  (Lida 48 vezes)

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Pixel Art Environments: 2D Environment Design & Animation.
Published 5/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.87 GB | Duration: 3h 34m

Learn to create your own top-down & platformer based environments, backgrounds and assets for video games.

What you'll learn
Create your own top-down and platformer based Pixel Art Environments in just a few hours.
Develop the awesome skills to quickly create Pixel Art backgrounds and landscapes.
Craft Pixel Art objects and environmental assets for decoration.
Design unique 2D game backgrounds.
Make interior environments such as brick walls and castle decorations.
Understand how to create tile sets for top-down and platformer games.
Create nature environments and assets.
Build basic animations for assets and landscapes.
Quickly become competent using the very popular LibreSprite / Asesprite software.
Be part of an amazing and supportive community of people similar to you.

Requirements
No drawing tablet needed - computer, mouse and keyboard is all you need.

Description
Want to make your games stand out? Pixel art is quick and easy, when you know how! Learn how to create your own top-down and platformer based Pixel Art Environments in just a few hours.Using the highly popular LibreSprite / Aseprite, you'll create dozens of pixel art assets throughout this course, including nature environments and assets, interior environments such as brick walls, castle decorations and more.You'll develop the skills to quickly create Pixel Art backgrounds and landscapes, and be crafting Pixel Art objects and environmental assets for decoration in no time!All of this helps make your game stand out, which is ideal for game jams, packed game stores, portfolios and much more!From creating Environment Pixel Art, to understanding colours, to creating animations and designing game backgrounds. You'll do it all!By the end of the course you'll know how to create tile sets for top-down and platformer games, have designed game backgrounds, and built basic animations for assets and landscapes.And, the environment design process can be applied to all types of 2D environment design, not just Pixel Art.Whether you're a beginner with pixel art, more intermediate and want to improve your skills, or a game developer working with 2D Engines, this course will help you.Your instructor, Reece, will provide you with many tips and tricks to improve quickly and be efficient with your asset creation process.All students have access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.Jump in and start creating your awesome environments now!

Overview
Section 1: Introduction & Setup

Lecture 1 Welcome To The Course

Lecture 2 Download Software

Lecture 3 Community & Support

Lecture 4 Getting Started with Libresprite

Lecture 5 Lighting & Colors

Lecture 6 Exporting Sprite Sheets

Lecture 7 Importing Sprite Sheets

Lecture 8 Top-down vs Platformer Sprites

Lecture 9 Section Wrap-up - Introduction & Setup

Section 2: Creating Tilesets & Assets

Lecture 10 Section Intro - Creating Tilesets & Assets

Lecture 11 What's A Tileset?

Lecture 12 Top-down Grass Tilesets

Lecture 13 Top-down Nature Assets

Lecture 14 Platformer Grass Tilesets

Lecture 15 Platformer Nature Assets

Lecture 16 Create A Dungeon Tileset

Lecture 17 Design Assets For Dungeons

Lecture 18 Section Wrap-up - Creating Tilesets & Assets

Section 3: Designing Backgrounds

Lecture 19 Section Intro - Designing Backgrounds

Lecture 20 Create A Sky Background

Lecture 21 Create A Castle Background

Lecture 22 Creating Loopable Backgrounds

Lecture 23 Create A Landscape: Backgrounds

Lecture 24 Create A Landscape: Foregrounds

Lecture 25 Polish Your Landscape

Lecture 26 Section Wrap-up - Designing Backgrounds

Section 4: Polishing Environments

Lecture 27 Section Intro - Polishing Environments

Lecture 28 Exporting Animations

Lecture 29 Animating Cutscenes

Lecture 30 Animating Objects

Lecture 31 Building Game Scenes: Backgrounds

Lecture 32 Building Game Scenes: Foregrounds

Lecture 33 Building Game Scenes: Decorations

Lecture 34 Building Game Scenes: Night Cycle

Lecture 35 Section Wrapup - Polishing Environments

Pixel Artists (beginner to intermediate),Game Developers working with 2D Engines,Anyone interested in becoming a Video Game Artist.

rapidgator.net:
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