* Cantinho Satkeys

Refresh History
  • okapa:
    24 de Dezembro de 2025, 19:01
  • sacana10: A todos um feliz natal
    24 de Dezembro de 2025, 17:57
  • cereal killa: dgtgtr passei por ca para vos desejar feliz natal e familias  :smiles_natal:
    24 de Dezembro de 2025, 15:46
  • bruno mirandela: deso a todos um feliz natal
    24 de Dezembro de 2025, 14:31
  • FELISCUNHA: ghyt74   :34rbzg9:  e bom natal  :13arvoresnatalmagiagifs:
    24 de Dezembro de 2025, 10:15
  • tgh12: mikrotik
    24 de Dezembro de 2025, 07:49
  • tgh12: Spanish for Beginners: Spanish from 0 to Conversational
    24 de Dezembro de 2025, 04:57
  • JPratas: try65hytr Pessoal  4tj97u<z
    24 de Dezembro de 2025, 03:03
  • m1957: Para toda a equipa e membros deste fórum, desejo um Natal feliz e que o novo ano de 2026, seja muito próspero a todos os níveis.
    24 de Dezembro de 2025, 00:47
  • FELISCUNHA: Bom dia pessoal   :34rbzg9:
    22 de Dezembro de 2025, 10:35
  • j.s.: :13arvoresnatalmagiagifs:
    21 de Dezembro de 2025, 19:01
  • j.s.: try65hytr a todos  :smiles_natal: :smiles_natal:
    21 de Dezembro de 2025, 19:01
  • FELISCUNHA: ghyt74  49E09B4F  e bom fim de semana  4tj97u<z
    20 de Dezembro de 2025, 11:20
  • JPratas: try65hytr Pessoal  2dgh8i k7y8j0 classic dgf64y
    19 de Dezembro de 2025, 05:26
  • cereal killa: ghyt74 e boa semana de chuva e frio  RGG45wj erfb57j
    15 de Dezembro de 2025, 11:26
  • FELISCUNHA: Votos de um santo domingo para todo o auditório  4tj97u<z
    14 de Dezembro de 2025, 09:28
  • j.s.: tenham um excelente fim de semana com muitas comprinhas  :13arvoresnatalmagiagifs: sdfgsdg
    13 de Dezembro de 2025, 14:58
  • j.s.: dgtgtr a todos  :smiles_natal:
    13 de Dezembro de 2025, 14:57
  • FELISCUNHA: dgtgtr   49E09B4F  e bom fim de semana   :34rbzg9:
    13 de Dezembro de 2025, 12:29
  • JPratas: try65hytr Pessoal  4tj97u<z 2dgh8i classic bve567o+
    12 de Dezembro de 2025, 05:34

Autor Tópico: Game AI Fundamentals with Godot Engine  (Lida 154 vezes)

0 Membros e 1 Visitante estão a ver este tópico.

Online mitsumi

  • Sub-Administrador
  • ****
  • Mensagens: 129146
  • Karma: +0/-0
Game AI Fundamentals with Godot Engine
« em: 07 de Agosto de 2021, 11:13 »

MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 10 lectures (2h 59m) | Size: 1.47 GB
Learn to how code common game AI features in the Godot Engine

What you'll learn:
Vision Systems
Leading Shots
State Machines
Team-Based Combat
Optimized Pathfinding for Hundreds of Npcs
Accuracy and Aiming Systems

Requirements
experience with programming in the Godot Engine

Description
This course covers a bunch of algorithms I use in my games when designing and making npcs to fight the player or fight with the player. These are things like vision systems for handling vision cones and line of sight, aiming systems for aiming at targets with set turn speeds, homing missiles, leading shots when firing projectiles with and without gravity, accuracy systems to simulate more realistic accuracy when leading shots, optimized pathfinding for hundreds of npcs, teams and group battle systems for npcs to engage in large-scale battles with each other, and state machines to simulate behaviours like patrolling, guarding, attacking, and dying. This course is for the Godot engine, though if you're a somewhat experienced programmer you could probably translate the code over pretty easily. There's a new stupid unhelpful 'feature' that requires me to have two hundred words in the description which is completely pointless and wastes people's time so here's some extra words that add literally nothing but help me reach the word count required which some dumb executive probably decided would make courses on this site look more professional when in reality professionals want short and to-the-point content without stupid arbitrary requirements. This course is designed to be clean and to-the-point as much as possible and has a unique lesson-based approach in which I provide partially set-up game scenes with a defined problem to be solved (such as leading shots on a moving target). I then go through and explain how to write the necessary algorithms to solve this problem.

Who this course is for
game developers with experience with Godot Engine


Download link:
Só visivel para registados e com resposta ao tópico.

Only visible to registered and with a reply to the topic.

Links are Interchangeable - No Password - Single Extraction