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Autor Tópico: Creating a Map for Strategy Games, Unity 3D  (Lida 110 vezes)

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Creating a Map for Strategy Games, Unity 3D
« em: 14 de Julho de 2021, 15:12 »

MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 30 lectures (7h 42m) | Size: 4.6 GB
Moving an object along a curved line, Level Map and data structure

What you'll learn:
Unity, C#, Creating a Level Map

Requirements
You can start from scratch

Description
How to create a map where the hero can move from level to level? This is a fairly common question. The answer to this question seems simple. However, there are a few nuances worth discussing. This course will cover all these nuances in detail to save your time. During this course you are going to learn how to create a map where a player can choose levels moving a hero from one level to another. A hero will move along the curved road so you are gonna learn how to move gameobjects along the curved line. The knowledge you will gain in this course can be used for other genres as well, for example, for the genre of tower defense where monsters must move according to certain rules. Each video will be either practical or theoretical. You can skip the theoretical videos if you already know the topic of the lecture well.

The topics covered:

Ideas shared:

How to teach a hero to move along a curved line?

How to distinguish completed levels from uncompleted levels?

How to manage scripts?

How to structure the data correctly?

How to make an arrow fly in an arc?

Unity and C# topics

Basics of OOP

Animations

Else-If Statements

Variables, Types

Classes and Objects

Canvas and Images, anchors and aspect ratio

Prefabs

Arrays multi-dimensional array, jagged array

Scriptable Objects

C# Methods, ref, out, in

etc

The course is good for those who wants to save time . The course will be updated frequently for additional ideas.

Who this course is for
For beginners and experienced game developers


Download link:
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