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Design Patterns in C# (path)
« em: 16 de Junho de 2021, 10:02 »
Steve Smith, Filip Ekberg, Vladimir Khorikov, David Starr, Marc Gilbert, Steve Michelotti, Harrison Ferrone, David Berry | Duration: 14h 42m | Video: H264 1280x720 | Audio: AAC 48 kHz 2ch | 2,44 GB | Language: English + .srt

Design patterns have evolved from years of experience in resolving frequently encountered problems when writing object-oriented software. These patterns are templates that provide developers with a blueprint on how to create flexible, easily maintainable applications. Like a building, design patterns can differ in style and form but not in purpose. Their purpose remains the same; to provide a solid structural framework for an application.

Each of the courses included in path will focus on a specific design pattern. By the end of each course, you will understand how the different components of the design pattern work together and how to use them in your own applications by demonstrating real-world practical step-by-step examples written in C#.

BEHAVIORAL
Design Patterns Overview
C# Design Patterns: Strategy
C# Design Patterns: Singleton
C# Design Patterns: Command
C# Design Patterns: Bridge
C# Design Patterns: Null Object
Specification Pattern in C#
C# Design Patterns: State
C# Design Patterns: Data Access Patterns
C# Design Patterns: Mediator
C# Design Patterns: Chain of Responsibility
C# Design Patterns: Template Method
C# Design Patterns: Visitor
C# Design Patterns: Memento
C# Design Patterns: Rules Engine Pattern

CREATIONAL
C# Design Patterns: Builder
C# Design Patterns: Prototype
C# Design Patterns: Factory and Abstract Factory

STRUCTURAL
C# Design Patterns: Facade
C# Design Patterns: Decorator
C# Design Patterns: Composite
C# Design Patterns: Adapter
C# Design Patterns: Flyweight
C# Design Patterns: Proxy

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