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Autor Tópico: Unity Pro 2019.1.2f1 (64 bit)  (Lida 19 vezes)

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Unity Pro 2019.1.2f1 (64 bit)
« em: 15 de Maio de 2019, 16:06 »
Unity Pro 2019.1.2f1 (64 bit)

Unity Pro 2019.1.2f1 (64 bit)
x64 | Languages:English | File Size: 4.10 GB

Unity software or video games Unity3D design and manufacture a complete set, consisting of a powerful game engine and development environment programming and development. Unity easy to do because most of the games in the graphical environment and low utilization of code, many companies and encourages users to take advantage of it. Support for popular programming languages, using three-dimensional modeling software and intelligent motor outputs physics including characteristics of the Unity Pro software

Facilities and software features of Professional Unity:
-Visual attractive and user-friendly environment
-Mono powerful software for editing programming languages
-Support for programming languages C #, javascript, and Boo
-Ability to import the output of three-dimensional design software such as 3ds Max, Maya, Blender, etc.
-There are a variety of Shader, effects and visual effects High Definition
-High-speed rendering operation
-Full simulation and advanced types of terrain, weather, automotive and ...
-nVIDIA PhysX engine to simulate physical, speed, friction, impact, etc.
-take advantage of new technologies lighting and shading for moving objects

System Requirements:

For development:
-OS:Windows 7 SP1+,8,10,64-bit versions only
Server versions of Windows & OS X are not tested.
-CPU:SSE2 instruction set support.
-GPU:Graphics card with DX10 (shader model 4.0) capabilities.

The rest mostly depends on the complexity of your projects.
Additional platform development requirements:
-Android:Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK

For running Unity games:

-OS:Windows 7 SP1+
-Graphics card with DX10 (shader model 4.0) capabilities.
-CPU:SSE2 instruction set support.
-iOS player requires iOS 9.0 or higher.
-Android:OS 4.1 or later; ARMv7 CPU with NEON support or Atom CPU; OpenGL ES 2.0 or later.
-WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.
-Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilitiesWhats New:Unity 2019.1.2f1 Release notes:
-Android:Fixed black bar shown on Android9+ devices without notch when in non-fullscreen mode.
-Android:Fixed occasional crash on Moto G when using split binary and loading Asset Bundles from StreamingAssets.
-Asset Pipeline:Asset Bundles - Fix non-deterministic data in asset bundle when using Prebake Collision Mesh.
-Audio:Fixed clip preview autoplay in the object selector.
-Audio:Fixed crash when creating Presets of AudioManager settings and then modifying AudioManager.
-Build Pipeline:Fixed AssetBundles being build differently on each rebuild when "Prebake Collision Mesh" option is on.
-Editor:Fix GameObject preview flickering on mac
-Editor:Fixed attempting to move an entire light probe group ends up selecting a single probe instead.
-Editor:Fixed mouse position in new Input System on mac editor.
-Editor:Fixed the preview pane in the object selector.
-Editor:Fixed UI value synchronization for audio mixer send effects.
-GI:Fixed we don't check if a point is behind the camera or not. These point should not be included in the selection.
-GI:Total Bake Time is shown as 0:00:00 in Progressive Lightmapper when Prioritize View is disabled.
-Graphics:Fixed bug when SRVs were not correct for Texture2DMSArrays.
-Graphics:Fixed crash in CameraStackRenderingState::ReleaseResources when exiting play mode.
-Package Manager:Fixed an issue where package tarball files could not be extracted when the target path contained non-latin characters.
-Player:Fixed mouse position in new Input System on mac standalone players.
-Player:Libpng library upgraded to version 1.6.36
-Player:Zlib library upgraded to version 1.2.11
-Prefabs:Fixed Particle System Renderer component appearing when adding a script to prefab instance.
-Prefabs:Fixed prefab asset with orphan GameObject creating dummy root and showing only one child whilst also outputting errors.
-Prefabs:Fixed that opening a broken legacy Prefab Asset in Prefab Mode shows a recursive dialog (hangs the Editor).
-Scripting:Fixed empty project generating a few bytes of garbage every frame.
-Services:Ensure CrashReporting doesn't capture log messages that occur after the exception being reported
-Services:Ensure symbols are captured correctly on Android
-Services:Ensure symbols are captured correctly on iOS
-Services:Fix crash in signal handler on Android IL2CPP ARM64
-Services:Fixed collaborate turning itself off.
-Services:Symbol upload for Cloud Diagnostics will now work in batch mode.
-Shaders:Fixed the compute shader compilation failure in Vulkan.
-Terrain:Fix the terrain inspector being disabled even after the initial inspector was closed.
-UI Elements:fix:Graphview - Panning quickly make nodes or edges enter their hover state
-UI Elements:Fixed a root cause for a bug causing locked inspectors to not update.
-UI Elements:Pass wheel events in scrollview to parents when they are unused by the scrollview
-Unity Test Runner:Fixed a regression where the Test Framework would run TearDown in a base class before the inheriting class.
-Version Control:Fixed YAMLMerge duplicating chunk in output.
-Video:Fixed audio sync issues on Windows in VideoPlayer when seeking.
-Windows:Fixes maximized Standalone window going to fullscreen
-XR:Fix 2D player window crash on resize when started in non-VR and switched to VR.
-XR:Fixed app memory leak when open for extended periods of time.


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