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Autor Tópico: Solid Angle 3ds Max to Arnold 3.2.53 for 3ds Max 2018?2020  (Lida 219 vezes)

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Solid Angle 3ds Max to Arnold 3.2.53 for 3ds Max 2018?2020
« em: 07 de Agosto de 2019, 16:47 »
Solid Angle 3ds Max to Arnold 3.2.53 for 3ds Max 2018?2020





Solid Angle 3ds Max to Arnold 3.2.53 for 3ds Max 2018?2020 | 935.8 mb


The Arnoldrenderer team is pleased to announce the availability of Arnold (or MAXtoA) 3.2.53 for Autodesk 3ds Max. This version uses the Arnold 5.4.0.0 core.

- Support Arnold lights in the viewport.

The Arnoldrenderer team is pleased to announce the availability of Arnold (or MAXtoA) 3.2.53 for Autodesk 3ds Max. This version uses the Arnold 5.4.0.0 core.
- Update to Arnold 5.4.0.0.
- Support Arnold lights in the viewport.
- Add a viewport representation for Procedurals and Alembics.
- Support changes in rendering settings in Activeshade.
- Support baking of height maps.
- Support baking of normal maps.
- Expose the clip_geo shader.
- Alembic layers.
- Expose the aov_read shaders.
- Expose MAXtoA and Arnold versions to maxscript.
- GPU: error in ActiveShade editing the scene before the render has started.
- Making changes to scene while GPU cache is being populated crashes Arnold.
- Clearing a procedural's operator while ActiveShade is running will crash Max.
- The results of some maps from Arnold Multipass baking are not correct.
- After an operator export, editing operator connections while Activeshade is running will crash Max.
- AOVs and Drivers cannot be created from maxscript.
- MapToMaterial - Deleting the map crashes in activeshade.
- Baked outputs are always clamped.
- Multi/Sub-Object material ON/OFF toggle not working in Arnold.
Arnold is an unbiased, physically based, ray tracing 3D rendering engine. It is the default complex rendering engine that comes along with 3ds Max, and it is one of the most used engines in major productions like Gravity, Elysium, Pacific Rim, Alice in Wonderland, and many others. It excels itself in achieving reliable, good looking, realistic results rather quickly, which can give the user time to spend improving the actual scene, rather than tweaking its settings.
Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature�-length CGI animation and big� budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.
Solid Angle 3ds Max To Arnold
3.2.53
x64

english
PC
Windows 7even and above
Autodesk 3ds Max 2018-2020
935.8 mb



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