MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 472 MB | Duration: 55m
In this class, you will learn the principles of an Artificial Intelligence in Video Games and you'll learn how to implement it in Unity using the C# language.
I'll teach you how an AI works in a video game and what are the Algorithms that you can use to implement a simple AI for your game.
At the end of this course, you will be able to create basic AIs for your games and you'll have a clear vision on how you can create more complex AIs.
A basic knowledge of Unity and C# is recommended for this lesson.
Download the Code from HERE
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During this class you will learn
The Basic Theories of Artificial Intelligence
What are State Machines and Decision Trees
What are deterministic and non-deterministic games
The Algorithms that exist for creating AIs and what are their pros and cons
How to be creative while creating an AI
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The structure of the class is as follows:
Introduction: see what the class is about!
Project Structure Part 1: Download the code and start to get to know the game objects in the Unity scene
Project Structure Part 2: Get familiar with the code that is already written and get ready for the AI part
Theories of AI: State Machines: Learn the basics of AI in video games and see what are state machines and decision trees
Random Algorithm: Dive into the AI code and learn how to create a basic AI that does random actions
Greedy Algorithm: Understand the pros and cons of greedy algorithm and learn how you can implement it
Smart Algorithm: Learn how you can use your creativity to mix algorithms in order to create a cool AI
Final Overview: See what you can do beyond this class
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The link to the Github project is here
The link to my itch.io page is here
Check out my personal website to see my content
Check out other awesome game design classes on Skillshare
Screenshots
Download link:
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