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Autor Tópico: DirectX - Learn Microsoft DirectX from Scratch (Repost)  (Lida 283 vezes)

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Offline mitsumi

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DirectX - Learn Microsoft DirectX from Scratch (Repost)
« em: 20 de Outubro de 2019, 11:22 »

DirectX - Learn Microsoft DirectX from Scratch (Repost)
.MP4 | Video: 1280x720, 30 fps(r) | Audio: AAC, 44100 Hz, 2ch | 3.86 GB
Duration: 25.5 hours | Genre: eLearning Video | Language: English

Learn to handle multimedia, game programming and videos using Microsoft DirectX

What you'll learn

    Learn coceptual and practical level of DirectX
    Understand Direct3D
    Learn Vector Algebra, C++
    Using DirectX, Learn to create a simple window, create triangles, create quads and different primitives like Cube.
    Using DirectX, We will learn how to rotate cube, add texture, add lights to the cube.

Requirements

    Windows 8. Visual Studio 2013, Windows HDK. DirectX comes along with Windows HDK.
    Vector Algebra, C++
    A Computer with internet

Description

We shall be working on coceptual and practical level of DirectX. We shall be working on DirectX 11.2. DirectX is rendering API by Microsoft. Direct3D is a part of DirectX. DirectX is a collection of APIs for handling tasks related to multimedia, game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name DirectX was coined as shorthand term for all of these APIs and soon became the name of the collection. When Microsoft later set out to develop a gaming console, the X was used as the basis of the name Xbox to indicate that the console was based on DirectX technology.

We will be working on DirectX and will be using C++ as the language of choice. For a better understanding, we need to know Vector Algebra and others, We need Windows8, Visual Studio 2013, Windows HDK. DirectX comes along with Windows HDK.

We will start with creating a simple window. Then we will move on to create triangles. We will create quads and different primitives like Cube. We will learn how to rotate cube, add texture, add lights to the cube.

Who this course is for:

    Anyone who wants to learn DirectX
    Students and Professionals in Multimedia and Design domain
    C++ and C# Professionals
     

               

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