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PORTA DE ENTRADA => Tutoriais de Aprendizagem => Tópico iniciado por: mitsumi em 12 de Abril de 2020, 13:50

Título: Creating Materials in Unreal Engine - Part 3 - Creating a Master Material
Enviado por: mitsumi em 12 de Abril de 2020, 13:50
(https://i111.fastpic.ru/big/2020/0412/50/0b82ba7bc94359c442845e6759d20d50.jpg)

Video: .MP4, 1920x1080 30 fps | Audio: AAC, 48kHz, 2ch | Duration: 57m
Genre: eLearning | Language: English | Size: 273 MB


Part 3 of 5. In this five-part series, Kem Yaralioglu breaks down his process for creating master materials, terrain shaders as well as some advanced materials in Unreal Engine. With the help of Material Functions, each shader is fully scalable, allowing the artist to build upon the foundation that they create throughout production. In this third part of a five-part series, Kem shows how to create a Master Material with only Material Functions, demonstrating the power of it's scalability. By the end of this course, he will have created a Master Material that will act as the foundation for his shaders.

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